# z64 configuration file

res_x = 640
res_y = 480
#res_x = 1024
#res_y = 768
fs_res_x = 1024
fs_res_y = 768
hires_fb = 1
force_swap = 0

# try to set this to 1 if the plugin crashes (necessary on geforce 5900 for example)
no_npot_fbos = 0

# try this option with mupen, it might make z64 a bit unstable though
# games that benefit from this option : 
# Banjo & Kazoie, Mario Kart, Zelda MM, Zelda OOT and probably others
fb_info = 0

# run RDP emulator in a separate thread
# REQUIRED with Pj64 1.6 and below (not with 1.7), or along with the "async" option
threaded = 1

# emulate RDP asynchronously, might be faster, needs "threaded = 1" option
# DOESN'T WORK YET (at all)
async = 0

[ZELDA MAJORA'S MASK]
fb_info = 1

[MAJORA'S MASK]
fb_info = 1

[Banjo-Kazooie]
# cause freeze when entering a level
#fb_info = 1

[BANJO KAZOOIE 2]
#fb_info = 1

[BANJO TOOIE]
fb_info = 1

[MARIOKART64]
fb_info = 1

[ZELDA MASTER QUEST]
fb_info = 1

[THE LEGEND OF ZELDA]
fb_info = 1

[Beetle Adventure Rac]
fb_info = 1

[Stunt Racer 64]
force_swap = 1

[Perfect Dark]
fb_info = 1
force_swap = 1

[Resident Evil II]
fb_info = 1
#force_swap = 1

[rogue squadron]
#fb_info = 1
#force_swap = 1

[MarioGolf64]
fb_info = 1

[Blast Corps]
force_swap = 1